Wednesday, August 19, 2015

First game on hand-made tabletop!

I took the tabletop to school today to kind of show it off and try a few games on it.  I told everyone to be very careful since I hadn't applied a protective layer to the surface yet, but I played a game with one of my students.

The best part is I realized that if I sat the board down on top of two old bookshelves I had sitting in my closet, it is a perfect height to play on and very stable.  The boards around the bottom rim of the tabletop keep it in place nicely, too.  This would be perfect!

I took black so I could try out my new Scandinavian Defense line.  I got a nice game and eventually won a piece and my opponent resigned.  I took a photo of the first ever game on it.


Tuesday, August 18, 2015

Dual-Chessboard Project (DIY!)

I found a piece of wood in my garage that used to be the bottom of a baby crib. We had gotten rid of the baby crib a few months earlier (trash!), but apparently had forgotten to throw out this bottom board. When I noticed it, I immediately thought it would make a very attractive table top with two chess boards painted onto it. It's just how my mind works. I've been looking for some sort of a fun project with wood and paint that I might even get some use out of, and this seemed to be perfect.

I wish I had taken a picture of the board before I started on it, but I didn't think to do it. There were some warning stickers glued all over the board, so the first step was to figure out how to remove those. It was much harder than I thought it would be. Peeling and scraping was just not going to work. I tried just directly sanding them off with very little success. Finally, I thought to use google. Apparently, the trick is to warm a little bit of vinegar and rub it on the target area. I was amazed as it came off with just a light brushing almost immediately. First problem solved. This might actually work.

 I went to the store and picked up a few materials. I still expected something to cause this whole project to grind to a halt. I'd never done anything like this, and I had no idea what to expect. I picked up all the sandpaper I needed, some wood stain and a brush, and the three colors of spray paint I'd chosen.

 I sanded the board down with each of the different grits of sandpaper until it was very smoooth and brought the board outside to apply the wood stain. I actually have tried to use wood stain before, but that was a disaster because I didn't even read anything. This time, I at least knew how to do it. It seemed to go pretty well, though I don't think I wiped the stain off as thoroughly as I should've. It was here that I started taking pictures of the project, so here is the board after the wood stain went on:


The coloring didn't turn out to be as consistent as I'd like, but that got better as the stain dried.  Next, I measured out two 18" x 18" squares and centered them on each half of the board.  I taped around the board and covered everything but the squares and spray painted them gray.  I was pretty happy with how the board areas looked after I removed the masking:


After I waited a couple of days for the paint to dry, I drew light pencil lines to mark where the chess board's light and dark squares should go.  I taped over every other rank and file of each of the chessboards, leaving 16 of the dark squares exposed.  I painted the exposed areas oxford blue.


There was a lot more bleeding under the tape from the spray paint on these last two steps than I would like, and I kind of resigned myself to the fact that none of my lines would be as clean as I wanted them to be.  After the first set of dark squares dried, I covered the other set and painted the final 16 dark squares on each board.

Peeling off the masking tape after this last step revealed I'd made an error and had made one row of dark squares too big!  I'm not sure if I took a strip of tape off to reapply it and then never did, or what.  I really do not know how the error happened, but it clearly did!  I was pretty pleased with the rest of it, though.


I had to take a little extra time to fix the mistake, but it wasn't too bad.  All I had left to do was the 1/2" black border to really set things off.


When I peeled the paint off of the last bit of the black border, I was a little disappointed because there was even more bleeding than usual.  Then I realized that it didn't matter that much, because this board really popped!  I brought it inside and put it on a table and started setting up two sets of chess pieces on it for a little photo session.







Sitting down at the table for the first time with all the pieces set up was an almost surreal experience.  I had made something that looked really nice with my own hands, sure, but another part of the feeling was that the colors of this chess board had only existed on my computer screen before now.  I don't think there was any way to get these two colors on a real chess board before.  I have used this blue and gray chess board online for years.  Having a nice, real version of the chess board in front of me felt so incredibly right to me.  It was like being home for the first time in a way.

Technically, I'm not done with the project.  I will be putting a few coats of polyurethane on it to smooth the surface and to protect it.  However, the current state of this dual chessboard is quite satisfying, and I'm going to enjoy it for a day or two first just in case I ruin it with my first ever attempt at applying polyurethane!




Wednesday, August 5, 2015

Training Diary #2

Since my last entry, a lot has changed.  First of all, I've decided I just really don't like How to Reassess Your Chess.  I cannot get through it.  The more I tried, the more I remembered I just really don't like it.  I could get into the reasons for this, but that is probably better for a different blog entry or article.  I have spent some time looking for other things and settled on a course I had forgotten I even owned.  Igor Smirnov's Your Winning Plan, which was suggested to me by a very strong player a few years ago.  While sampling all the resources I had trying to find something to replace How to Reassess Your Chess, I found myself riveted by this one.  So, that is my new tome.  Hopefully, I won't be getting into the rut of starting book after book without finishing.  I will try not to do that.  So far, I like this one so much I'm committing to finishing it without even alternating weeks with the endgame book!  I've also got pages of notes I've taken on this course alone.  Those are definitely good signs.
I have been plugging away with tactics and openings, also.  In my last post I mentioned that I would be trying to find a way to detail my progress with the basic tactics that I drill for speed and recognition.  I use Anki flashcard software for that purpose.  I have a set of 1001 tactics from a popular tactics book called "Tactics Time" that I am converting into flashcards.  So far, I have 250 of them converted and I'm drilling those using spaced repetition in Anki.  If you are familiar with Anki, these stats may make sense.  If not, it may be gibberish, but here they are so far, current as of today:

The other side of my tactics training has to do with Chess Tempo.  I solve problems there daily, but I don't have a set routine of how many or anything.  Basically, I just go do some problems whenever I feel like it.  I should improve this by making some sort of schedule or quota, but so far, I haven't.  It's somewhat easier to track my progress with that, because the rating graph will make more sense to more people.  The thing to remember with these is that I do not focus on speed here.  I focus only on accuracy--calculation/visualization, etc.  The pattern recognition I build up with past Chess Tempo problems and the Anki flashcards should help as well, but I do not use Chess Tempo to assist in building patterns primarily, it's just a side-effect.
I have been playing long games as often as I can, both online and over-the-board.  I have committed to analyzing at least one game per week as fully as I can.  Sticking to this one isn't hard because it's something I like doing, anyway.  Some examples of the analysis I've been doing:
Just snippets of the full analysis.  I'm still working out how I want to format the analyses for actual publication.  The latter example is a pdf created with Open Office.  It looks very nice, but it is very time-consuming to make.  Analyzing in Scid vs. PC is fine, but it doesn't look as nice and there's no way to publish it without just pasting a PGN file somewhere (not ideal if you want people to actually read it).  Still working on this problem.
As always, comments and encouragement are appreciated!

TIL #1

Today, during an online (not chess.com correspondence) chess game, I learned that a typical tactical trick must always be carefully calculated before executed.  The typical tactical trick, from this position:
is simply to play Nxe5.  Of course, if white inserts the tempo-gaining capture, Bxd7+, the knight can hop out of the danger to capture the bishop.  If white just takes the en prise knight on e5 with Nxe5, the bishop is now hanging, so Bxb5 takes back a piece, resulting in the net of the originally captured e5 pawn.
...Nxe5
     Bxd7 Nxd7
     Nxe5 Bxb5
The issue?  After the latter line (Nxe5 Nxe5 Bxb5) there is Qb3!  This forks the bishop on b5 and the f7 square.  After Qb6, attempting to defend and create an escape hatch, Qxf7 Kd8 Qxf8, white regains all the material with a tremendous attack.  Black is completely lost.
Luckily, my opponent did not spot the winning continuation and simply played Bxd7.  I went on to win the game in about 20 moves.  Maybe this is unfortunate, because the lesson will not be as painful!

A Great Hidden Feature in Lucas Chess

There are probably dozens of things that fit that description, but I want to focus on one feature I've really been using a lot lately.  The feature is simply called "Moves Tree" and is buried in the Utilities menu of the main game windows.  It is both more powerful and more useful than it initially appears.
Let's start out by making a new game from scratch using the menu items "Tool - Create Your Own Game."  Now, for the purposes of this article, let's just pick a random opening position.
Now, if you go to the menu item "Utilities - Moves Tree" you will get a new window with a list of every possible move from that position.  The first move of the list is on the board because it is highlighted by default.  You can single-click any other move in the list and that move will appear on the board.
Well, that's useful, but we don't want to look at every possible move.  What we should do instead is narrow it down to candidate moves.  There are two good ways to do this.  One is to just select the moves you want to assign a rating yourself.  Another is to let the computer assign evaluations to some or all of the moves and rate the moves according to that.  If you wish to do the former, just leave out the computer analysis step and go ahead and manually assign the ratings.  For this article, I will be allowing the computer to evaluate the moves for instruction's sake.
To start, click the yellow rectangle icon (fourth from the left) in the icon toolbar above the move list.  The tooltip for this icon is "Analyze."  You will want to set the engine to a strong one and decide how long you want it to "think."  Also, you should decide how many moves you want it to evaluate for you.  I chose 60 seconds for the time and maximum for the number of candidate moves to evaluate. 
Again, great information, but not what we really need.  Our goal was to pare down the list of moves to a reasonable list.  Based on the data the engine gave us, it appears there is one good move to make with several others that are speculative at best.  For simplicity's sake, I'm going to rate the top two moves.  Highlight the top move and then click the purple square icon in the icon toolbar whose tool tip is "Rating."  Here, you choose a color-coded square icon for each move to describe the quality of that move.  For the first move, I just selected the blue "Good move" rating.  For the second move in the list, I called it a "Speculative move."  How you rate the moves is really up to you.  The main idea is that the moves you want to keep for the future you give some rating to.
Finally, click the light bulb icon on the icon toolbar whose tool tip is "Show/Hide."  Select the menu items "Hide - No rating."  You are left with a much more manageable list of candidate moves for the position.  Click back on the first move in our list and click the plus icon in the icon toolbar whose tool tip is "Open new branch."  This is where you will start to see the power of the feature.
You will see a new list of every legal move from the position after that first candidate move was made.  If you pare this list down to a few candidate moves and repeat the process a few times, you will have the first branch of a move tree.  If you go back to our original branch and click the plus icon, you can make an entirely new branch off of that moves.  Of course, anywhere along the way, you can make new branches for each move in the move list of your branch.
But wait, there's more!  Click on one of the moves in your tree and then click the speech balloon icon in the icon toolbar whose tool tip is "Comments."  You can add a description, annotation, evaluation, or whatever you'd like for each node in the tree with this function.  It will display in the tree in the "Comments" column.  
Now, click "Save" in the top left corner of the window, and you're done.  The craziest part is any time you come back to that position, even when analyzing a totally different game, that moves tree will show up for that position.  Try it!  Close the created game you were making and start a new one without saving the previous one.  If you make those same moves again and open a new moves tree window, you will see your previous moves tree with the branches closed.  
To re-open a branch, just click the plus sign while highlighting the move.  In the saved tree view, you can see if a move has a branch hidden under it by the "up arrow caret" symbol next to the move.
I hope you find this feature as useful as I do!

More on Learning Openings

In an earlier post, I went into some detail about how to use Lucas Chess to help learn openings.  Two other tools are very useful in learning openings for me: Chess Position Trainer and Scid vs. PC.  The latter is free, the former is not, but has a pretty useful demo version (though it is well worth buying!).
Today, I am working on the Benko Gambit as white.  I have entered some variations I want to study into Chess Position Trainer.
The beauty of Chess Position Trainer is that entering the moves and variations of an opening is as simple as making moves on the board.  A tree of variations is created and saved to your repertoire database as soon as you make each move.  I have selected one particular line (shown above) to use as an example.  You can see how many distinct lines are in your opening by navigating through what are called "Leaf Nodes" (you can see I have selected to navigate by leaf nodes in the top left corner).  Leaf nodes are basically the ends of your branches.  If I hit the arrow to go to the next leaf node, it will move to another position that is at an end of a branch.  It will tell you how many leaf nodes you have in your opening in the status bar as you navigate through it this way.  Going to a leaf node lets you see one distinct line of your opening.
What I like to do is take one leaf node and enter the moves into Scid vs. PC for comparison with my main database of chess games.  I use the "GorgoBase," which is a collection of just over 2.5 million games.  It is compiled from all of the games ever released by TWIC and all of the games compiled at the PGN Mentor website.  The goal was to get a mix of both modern and historical chess games.  You can download this database for Scid or Scid vs. PC for your use at my website,http://gorgonian.weebly.com/pgn.html
Once I have the moves entered into Scid vs. PC, I filter for all games that reached that position by going to "Search - Current Board."
This leaves me, in this case, with just over 100 games to look through.  From here I just select the first game in the list and step through it quickly using the right arrow key.  When I reach the end, I hit "ctrl+down" to load the next game in the list and step through it, too.  I look through as many of the games as I can this way, hopefully all of them.  This gives me a good impression of where pieces belong, typical pawn breaks, what the endgames usually look like, etc.  I may select a few games for deeper study if I find a game by certain players or if a particular game catches my eye for one reason or another.
After doing this, I will use Lucas Chess to play a weakened computer opponent from the position I'm studying and analyze it.  Sometimes, I will play several games this way (if I do this, it's usually some blitz games).  After doing this, going back and re-reading the book (or re-watching the video) the line originated from should help you gain even more insight.
After all that work, it's time to check out the next leaf node!

Lesson with an International Master and Training Diary #1

Note: This article was originally posted on June 29th, 2015 on chess.com
After taking a lesson from International Master Attila Turzo, I have decided to begin making blog entries detailing my goals and what I've been working on to achieve those goals.
My studies will be divided into several distinct areas.  First, I will be doing tactics training every day.  I divide that into two areas: adding patterns to my "instant-bank" (tactical patterns I can recognize as close to instantly as possible), and using those patterns in combination to calculate harder tactical problems.  The first area I train by solving simple problems using spaced repetition to build up the pattern in my "bank."  The second area I train by solving problems at chesstempo.com that are appropriate for my ever changing tactics rating there.  This week so far, I have improved my standard tactics rating by about 130 points!  (I haven't done serious tactics training at chesstempo in a while, and my rating was languishing at some absurdly low 1500 rating, so this is rise is just correction-related and not indicative of some hard work paying off, most likely)
I will detail the "instant bank" side of training that I do in a later post, as I work out a good way to track it statistically.
Mr. Turzo recommended I pick out a set of books for each phase to concentrate on, and commit to them and finish them.  The idea we agreed on is to alternate the three books by week to avoid one book getting stale.  I have thus committed to:
1) How to Reassess Your Chess - Silman
2) 100 Endgames You Must Know - Jesus de la Villa
3) Chess Openings for White Explained  - DPA (Roman D, Perelstyn, Alburt)
I have since decided that I'm going to study a different source for the opening phase based on some feedback from others and a review by John Watson.  The book is consistent with a lot of openings I like, which is why I chose it, but the content isn't the greatest.  This also coincides with a desire I've had lately to try out 1.d4.  Therefore, I'm going to be learning a whole new d4-based repertoire.  I'll be leaving my black repertoire alone for now, and revisiting that later.
I have read a lot of How to Reassess Your Chess in the past, but never systematically studied and finished it.  I have committed now to studying it thoroughly and 100% finishing it.  Well, the 100% is slightly wrong, because I'm going to skip the random section on the endgame thrown in at the beginning, since I already have a source for that.  So far, starting at the beginning, I have worked up to pg. 42.  
Finally, I will be practicing visualization by training for blindfold chess.  One intriguing idea Mr. Turzo recommended to me was to place a knight on a chessboard in my head and try to move it from one square to another, of course, only in my head.  Initially, I didn't know how to select a start and end square for this journey, so I wrote a little script to pick two random squares.  This worked when I was sitting at my computer, but I found that I would be out somewhere waiting in a line or something and realized it would be nice to practice it right there and then!  I then decided to do it systematically.  I put a knight on a1, mentally, and tried to move it to b1.  Then a1 to c1, etc.  When I finish with a1 to h8, I'll change the start square to b1 and do it again (starting with c1, not a1--I'm not going to do it backwards until I do it forwards all the way).  I can, of course, do this with other pieces, but the knight work has really helped me build up that "mental board."  
I also do some blindfold play on the computer from time to time.  I found something interesting when I tried this for the first time.  After 15 or so moves, I had a pretty decent idea of what the position was, but I decided to turn the display back on and look to see how I did.  When I did, I was blown away by how chaotic the position looked.  It felt like there were twice as many pieces on the board when I saw them visually.  It was a stark contrast from the empty board I  had been looking at.  It was almost as if my mind was much more calm when I couldn't see the pieces.  It was much harder, of course, and calculating and evaluating while blindfolded is a skill I have almost none of, but it was the first time I'd ever thought of seeing the pieces being something like a "distraction."
I'll conclude my first entry with some goals.  First, I would like to attain a 1700 rating in the USCF rating system by June of next year.  I would ultimately like to achieve a 2000 rating some time in my life.  Second, I would like to make one training diary blog entry per week, and annotate at least one long time control game of my own per week, also in this blog.  My last goal is to finish the books I have started, no ifs ands or buts.  If you have any suggestions or comments, let me know!